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[Condor-users] Condor for a renderfarm
- Date: Wed, 5 Aug 2009 16:33:25 -0700
- From: Campbell Barton <ideasman42@xxxxxxxxx>
- Subject: [Condor-users] Condor for a renderfarm
Hi there, (first post here)
I'm looking at options for running a renderfarm with Blender3D.
The last renderfarm I setup used sungrid but was far too complicated
to manage IMHO.
I have seen a post that shows condor has been used with blender before
but would like to know how condor goes with larger filesets.
- all local PCs (our own renderfarm this time :) )
- Modifying blender to better work with condor is acceptable, or
building against other libs.
- only needs to run blender.
- renderfarm will be 10-20 quad core PC's, all the same hardware.
- Linux 64bit.
- 4-16gig of ram
- Condors suspend/resume/migration isn't important to us.
- Animation will be split up into one job per frame, shot would be
roughly 100-1000 frames.
- ~30min per frame
- For rendering a frame each node will need to load around 1-2gb over
a gigabit (maybe 10gigabit) network. each frame will be between
- Rendering takes up so much ram that I don't think it can be done on
idle workstations (maybe overnight on artists workstations)
Does this seem like a good use for condor?
- Is there any linux distro that is better suited for condor? (was
- Is the data that needs to be read for each frame likely to be a
problem (assuming that normal file copy isn't prohibitively slow).
- Has anyone here used condor for a renderfarm before? is there any
advice you can give?
If I don't use condor or a similar system Ill probably hack together a
python script that runs the jobs over ssh, since we're not dealing
with 100's of jobs running at once its not so complicated.
just wanted to get a feel for weather this is something condor is well